AI Insights · Timothy · April 2024
Top 5 Boxing Games' Performance on Unified Platform in Africa in Q1 2024
Discover the performance trends of the top 5 boxing games in Africa during Q1 2024, including insights on downloads, revenue, and active users from Sensor Tower data.
In the first quarter of 2024, the top 5 boxing games on a unified platform in Africa demonstrated diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared according to Sensor Tower data.
Arm Wrestling Master from GOODROID, Inc. saw a fluctuating download trend. Starting the quarter with 31.7K downloads in the first week, it peaked at 44.3K in mid-March before settling at around 40K by the end of the quarter. The weekly active users followed a similar pattern, with a notable increase from 148.6K at the start to 167.5K by the end of March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced significant spikes in downloads, particularly in early March, reaching as high as 91.4K. Active users mirrored this surge, peaking at 150.3K in mid-March before tapering off to 101.3K by the end of the quarter. Revenue for this game remained modest, with a peak of $144 in the second week of January, followed by a gradual decline to single-digit figures.
Wrestling Revolution 3D from MDickie had a steady performance in both downloads and active users. Downloads started at 17.2K and rose steadily to 20.9K by the end of March. Active users showed a similar trend, increasing from 26.6K to 30.7K. Revenue for the game peaked at $115 in the first week of January and fluctuated around $50-$100 throughout the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a consistent download rate, starting at 14.6K and ending at 15K. Active users rose from 25.8K to 25.4K, showing a stable user base. Revenue peaked at $391 in mid-January and showed a gradual decline to $82 by the end of March.
Gym Heros: Fighting Game from Fighting Arena saw a remarkable increase in downloads, starting at 3.9K and reaching 25.4K by the end of March. Active users grew significantly from 14.5K at the beginning of the quarter to 79.6K in the last week of March. Revenue for this game remained minimal, with a peak of $2 in mid-February.
These insights provide a comprehensive overview of the performance of top boxing games in Africa during Q1 2024. For more detailed data and further insights, visit Sensor Tower.